This creation was crafted using Blender 3.2, employing alpha values to achieve transparency in the glass elements. The texturing process involved utilizing Blender nodes, and for structural enhancements, both the Subdivision modifier and Array modifier were applied. These modifications contribute to the intricacy and realism of the model. The deliberate use of alpha values for glass transparency adds a nuanced touch to the overall aesthetic. The incorporation of Blender nodes facilitated a comprehensive and detailed approach to texturing
MatCap and Wireframe details of the model
Reference Images
Rendered Image
Ray-Ban Spectacles
Published:

Ray-Ban Spectacles

Published: